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-
- J E T P I L O T
-
- Program Documentation & Instructions
-
- JET PILOT simulates the flying characteristics of a modern, high performance
- jet aircraft. Your aircraft can take off and land from either an aircraft
- carrier or runway, and comes complete with computerized navigation and
- instrument landing.
-
- The program first asks you to select carrier or runway takeoff. You then
- have a choice of airports to fly to. After a suitable one is selected,
- the aircraft's navigational computer can constantly display it's heading and
- distance.
-
- Note: In this documentation, the key necessary to activate a function will
- be surrounded by brackets [ ]. This means that the indicated character
- must be momentarily pressed. (for example, [S] means momentarily press S key.
-
-
- AIRCRAFT ACCESSORIES:
-
- Drag Chute & Reverse Engine Thrust -- The drag chute [C] is available on land-
- based aircraft, and is deployed by the pilot immediately after landing, to
- decelerate the aircraft's speed. It is used in conjunction with Reverse
- Engine Thrust (-10%), and the Wheel Brakes to avoid rolling off the end of
- the runway.
-
- Tail Hook -- Available for carrier-based aircraft. This device is lowered
- just before landing and, within a predetermined area on the runway, will
- bring the aircraft to a stop. Press [J].
-
- Landing Gear -- Cannot be lowered at airspeeds greater than 230 knots.
- Raised and lowered by pressing [L].
-
- Nosewheel -- Allows steering while on the runway. Pressing [N], followed by
- a number from -30 to +30, does the steering. Note that the aircraft must be
- lined up within 2 degrees of centerline to avoid running off the runway.
-
- Speed Brakes -- Slow the aircraft in flight. Activate by pressing [S],
- followed by a percent between 0 & 100.
-
- Spoilers -- Used to increase descent rate, usually during approach. Press
- [Z], followed by a number from 0 to 100. The rate of descent at touchdown
- must not exceed 1500 ft/min.
-
- Flaps -- Activated with [F], followed by a number from 0 to 100. They must
- not be used at airspeeds above 270 knots.
-
- Navigation Computer -- Activated by pressing [P]. Gives the heading and
- distance to the selected airport. For carrier-based aircraft, only Air-
- port 0 is enabled. For runway aircraft, Airports 0 through 7 are available.
- When prompted, enter [D] to see all the airports. Glide-slope/localizer
- information is available within 18 miles of the airport.
-
-
- ENGINE START PROCEDURE:
-
- 1. Press [E] to select engine turbine.
- 2. ENTER [T] to enter turbine start mode.
- 3. Press [S] to spin turbine. (Also for shutdown)
- 4. When turbine reaches 4500 RPM, press [F] to start fuel flow.
-
- NORMAL LAND-BASED TAKEOFF PROCEDURE:
-
- 1. Start Engine [E]
- 2. Set Brakes [B]
- 3. Set Flaps [F]
- 4. Apply 120% Throttle [T]
- 5. Release Brakes [B]
- 6. Steer Aircraft [N]
- 7. Rotate 10 deg. @ 150 knots [A]
- 8. Gear Up [L]
- 9. Retract Flaps [F]
-
- NORMAL LANDING PROCEDURE:
-
- 1. Enable Navigation System [P]
- 2. Intercept Localizer/GS [H] [A]
- 3. Slow Airspeed [S]
- 4. Extend Flaps [F]
- 5. Extend Gear [L]
- 6. Set up Approach [A] [Z] [T]
- 7. After Touchdown
- Deploy Chute [C]
- Reverse Thrust (-10) [T]
- Wheel Brakes [B]
- 8. Shut down Engine [E]
-
- Enjoy your flight!
-